organizations
Road Thieves Guild
A notorious thieves' guild, also known as The Road, with its primary headquarters in the mining town of Red Hawk. They have an established command structure, with a Guild Master, Rath "The Gilded Maw", and a third-in-command, Brannik "The Ogre". The guild utilizes a network of young pickpockets in the city markets, who use a secret network of Hidden Tunnels to move about unseen. They are known to target specific valuable items, such as the Grand Grimoire of Grotesqueries and the Grimoire of Tyre and Merrick, trafficking them to buyers in other lands like Evenfell. Members are known for their cunning, expert parkour, and use of sneak attacks and cheap tricks like pocket sand.
Featured In Modules
This lore entry is featured in the following adventure modules:
- A Flashy SmileFollowing up on leads from the attack on The Copper Wake, the Adventurer's Guild investigates the mining town of Red Hawk at the behest of the Council of Grand. They confirm the town is the headquarters for the Road Thieves Guild and confront the Guild Master, Rath "The Gilded Maw".
- Cold Case GrimoireSage Elbera of the Arcane Conservatory urgently hires the Adventurer's Guild to recover a stolen ancient Grimoire of Tyre and Merrick that belonged to Arcane Registry founder Tyre and was expanded by the leader Merrick.
- Looking for New RecruitsAfter the earthquakes from the battle beneath the Elderdungeon crack the streets of Kingdom Grand, Master Thalin Fernstride opens the Adventurers Guild to new recruits. A magical Storm Orb, damaged in the tremors, scattered dangerous items across the city, and the new adventurers are sent to recover a gust-of-wind orb from a collapsing building, a Decanter of Endless Water from the flooded Central Library, an Immovable Rod stolen mid-chase by a Roads Thief, and a Portable Hole jammed through a mill wall.
- Retail TherapyMaster Thalin Fernstride hosts a bake sale as the Industrial Market reopens in Kingdom Grand, introducing six new shops: Arhm's Arhms and Armaments, Elise's Registry's Index, Dewy's Cozy Nook, Lilly's Brews & Potions, The One's Augment, and Osborn Tallmen's hidden The Hideaway. Between shopping trips the party chases down an escaped exotic cat and a pickpocket, while Biscuit is noted to be spending suspiciously well for a guild member.
- Stoned in the DungeonAt the request of Sage Elbera, the Adventurer's Guild dispatches a party to a newly discovered Ancient Dungeon in the Mountain Pass. This dungeon is believed to predate Dead Wars I. The party finds the ruin is already being looted by the newly founded Road Thieves Guild.
- Street RatsThe Adventurer's Guild is tasked by the City Watch of Grand to investigate a band of young, elusive pickpockets in the city markets. The investigation reveals the children are part of the Road Thieves Guild and are using Hidden Tunnels from the old faction war to escape capture.
- Supper and SurpriseLady Mardell, a noblewoman, discreetly hires the Adventurer's Guild to act as security at a dinner party, fearing a theft. The target is The Grand Grimoire of Grotesqueries, a book on monster anatomy she recently acquired.
- The Worst PiratesThe Adventurer's Guild is hired by Captain Elira Morn to provide security on her merchant ship, The Copper Wake, on a voyage from Kingdom Grand to Grimsby. During the journey, they are attacked by Mechanist Raiders, a faction aligned with the Industrialists.