Looking for New Recruits
c. 100 ADW
After the earthquakes from the battle beneath the Elderdungeon crack the streets of Kingdom Grand, Master Thalin Fernstride opens the Adventurers Guild to new recruits. A magical Storm Orb, damaged in the tremors, scattered dangerous items across the city, and the new adventurers are sent to recover a gust-of-wind orb from a collapsing building, a Decanter of Endless Water from the flooded Central Library, an Immovable Rod stolen mid-chase by a Roads Thief, and a Portable Hole jammed through a mill wall.
Referenced In
This module is referenced by the following lore entries:
Legendary Characters
- Master Thalin FernstrideA towering Firbolg who serves as the Guild Master of the Adventurer's Guild in the century following the Dead Wars. He has long black hair braided down his back, piercing blue eyes, and dark green fur, and wears a forest green and white Gi. His personality is calm and measured, and he is known for giving inspiring speeches that relate adventuring to baking. He expects discipline and creativity from his guild members. As Holt's treachery unfolds, Thalin grows weary but resolute, coordinating the four great guilds against the threat beneath Kingdom Grand. After the tremors from the Elderdungeon crack the city's streets, he opens a fresh recruitment drive to replace the guild members lost in the fighting, and later leads the hunt for a saboteur hiding inside his own guild. Troubled by a caravan of strangely well-guarded stolen keepsakes bound west, he hand-picks a party and dispatches them across the Western Wastes to New Arcanum to work with his counterpart Alyndor "Aly" Marvale, convinced the thefts are somehow tied to Biscuit's fate.
Locations
- Kingdom GrandAlso known as First City, New Kingdom Grand, or New Grand. Formerly the only major civilized city in the region as of ADW 0, it is now the bustling heart of a more interconnected world, linked to other nations via teleportation gates. Holds an annual Festival of Peace to celebrate Elina's sacrifice in Dead Wars I. The tremors from the battle beneath the city cracked streets and toppled buildings across Kingdom Grand, scattering loose magic and prompting a fresh wave of Adventurers Guild recruitment.