organizations
Industrialists
A faction that makes machines powered by crystals. The faction is not monolithic; some splinter groups, such as bands of Mechanist Raiders or Kobold Mechinist raiders, are known to operate independently, constructing dangerous patchwork mechs and raiding coastal routes.


Units
- Combustion AlchemistA gnome tossing explosive potions and weaving through smoke.
- Company SniperA sharpshooter with a scoped rifle, taking out targets from hidden vantage points.
- IncineratorAn armored fighter with a flamethrower.
- JuggernautomatonA hulking steam construct, crushing enemies with slamming melee attacks and explosive stomps.
- TrooperA soldier with a rifle and a bayonet, holding the line in disciplined formations.
Featured In Modules
This lore entry is featured in the following adventure modules:
- All Aboard to KdorThe Adventurers Guild is hired by the city of Kdor to provide security for the maiden voyage of its new monorail, which is transporting a vast amount of wealth. The journey is attacked by Mechanist Raiders affiliated with the Industrialists, who also have saboteurs aboard the train. The adventurers must defend the monorail and root out the saboteurs before the train derails.
- Mad MechsThe Adventurer's Guild is hired to escort travelers through the Mountain Pass between Kingdom Grand and Kdor while investigating rumors of bandits. The culprits are revealed to be Industrialist kobold raiders who have constructed a powerful, unstable Kobold Mech.
- Retail TherapyMaster Thalin Fernstride hosts a bake sale as the Industrial Market reopens in Kingdom Grand, introducing six new shops: Arhm's Arhms and Armaments, Elise's Registry's Index, Dewy's Cozy Nook, Lilly's Brews & Potions, The One's Augment, and Osborn Tallmen's hidden The Hideaway. Between shopping trips the party chases down an escaped exotic cat and a pickpocket, while Biscuit is noted to be spending suspiciously well for a guild member.
- Terms and ConditionsA coordinated wave of sabotage and theft hits the Industrial Market, robbing Arhm's Arhms and Armaments and Elise's Registry's Index. Master Thalin Fernstride sends the party to investigate, and a tracking bead leads the trail back to the Adventurers Guild Hall itself. There, wounded guild members turn out to be Turncoats rigged with a Glyph of Warding, and every clue—footprints, ledgers, a witness's description—points toward Biscuit. The evidence reveals he is bound by a soul contract to the demigod Aurelian, the guild's first brush with the reality of thralldom.
- The Worst PiratesThe Adventurer's Guild is hired by Captain Elira Morn to provide security on her merchant ship, The Copper Wake, on a voyage from Kingdom Grand to Grimsby. During the journey, they are attacked by Mechanist Raiders, a faction aligned with the Industrialists.