Timeline
The complete timeline of events in Spearfall, organized by seasons.
The Dead Wars
Season 1
The first season of the Dead Wars, this period marked the beginning of the great conflict when The Evil One launched his assault on Kingdom Grand with an army of the undead. This season concluded with the heroic victory of mortal champions, aided by Elina, who successfully defeated The Evil One and his dark forces, establishing the foundation for the years of peace that would follow.
Dead Wars I
ADW 0
The Divine Wars
Season 2
The second season brought new threats as the twin demigods Aos and Skotos emerged as antagonists, testing the realm's defenses once more. This season concluded with the decisive victories against both demigods - Skotos was defeated in Evenfell and Aos in the Divine Realm - restoring peace and order to the realm.
Dead Wars II
ADW 1
The Faction Wars
Season 3
The third season saw the rise of factional conflict within Kingdom Grand as five major factions vied for dominance in the war-ravaged city. This season concluded with the formation of a triple alliance between Nature's Pathway, Protectors of the Old Gods, and the Unbound, who ultimately achieved victory. Most significantly, this season ended with the resurrection of Elina, the Goddess of Peace, marking a new era of hope and stability.
Dead Wars III
ADW 6
18 modules
The Elderdungeon
Season 4
The current season, The Elderdungeon represents a new era of adventure and exploration. With the realm at relative peace following the resurrection of Elina, the Adventurers Guild has been reestablished and is taking on new challenges. This season focuses on the rise of new threats, including the Road Thieves Guild and Industrialist activities, while adventurers work to maintain the fragile peace and uncover the mysteries that threaten to destabilize the realm once more.
34 modules
Soul Siege
Season 5
Season 5 unfolds in several arcs. Arc 0: Getting Started (Episode 0) opens the season as earthquakes from the battle beneath the Elderdungeon crack Kingdom Grand's streets and the Adventurer's Guild recruits a new wave of adventurers. Arc 1: Unfinished Business (Episodes 1-3) sends veterans back underground to free the leeched Cinder Guard, relearn the lost art of forging sunsteel, and bind He Who Slumbers to a permanent Living Seal now that Holt is gone. Arc 2: The First Thrall (Episodes 4-7) follows the reopening of the Industrial Market, where the guild's cheerful, unnaturally tireless member Biscuit has mysteriously struck it rich—only for the party to discover he unknowingly sold his soul to the demigod Aurelian, becoming the first of his mind-controlled thralls, and to hunt him down across Kingdom Grand when no ordinary magic can free him. Arc 3: Collateral Damage (Episodes 8-13) carries the trail west toward New Arcanum, as the party tracks Aurelian's Soul Brokers—beginning with Cassius's desert caravan and the stolen locket he carries—and begins to uncover how soul contracts and their thralls truly operate. The trail leads through New Arcanum's underworld to a hidden archive beneath the canals, where the captured Ledger of Souls reveals the army Aurelian is amassing, and then up Aurelian's Spire itself—floor by floor to the Enlightenment Lounge, where Regional Director Elara Voss waits behind locked doors for the guild's assault at dawn.
13 modules