Locations
Red Hawk
A mining town north of Kingdom Grand. In the century after the Dead Wars, it has become the primary headquarters for the Road Thieves Guild, under the control of its leader, Rath "The Gilded Maw". The townspeople live under the guild's shadow, denying any criminal activity to outsiders.
Featured In Modules
This lore entry is featured in the following adventure modules:
- A Flashy SmileFollowing up on leads from the attack on The Copper Wake, the Adventurer's Guild investigates the mining town of Red Hawk at the behest of the Council of Grand. They confirm the town is the headquarters for the Road Thieves Guild and confront the Guild Master, Rath "The Gilded Maw".
- Cold Case GrimoireSage Elbera of the Arcane Conservatory urgently hires the Adventurer's Guild to recover a stolen ancient Grimoire of Tyre and Merrick that belonged to Arcane Registry founder Tyre and was expanded by the leader Merrick.
- Stoned in the DungeonAt the request of Sage Elbera, the Adventurer's Guild dispatches a party to a newly discovered Ancient Dungeon in the Mountain Pass. This dungeon is believed to predate Dead Wars I. The party finds the ruin is already being looted by the newly founded Road Thieves Guild.
- Street RatsThe Adventurer's Guild is tasked by the City Watch of Grand to investigate a band of young, elusive pickpockets in the city markets. The investigation reveals the children are part of the Road Thieves Guild and are using Hidden Tunnels from the old faction war to escape capture.
- Supper and SurpriseLady Mardell, a noblewoman, discreetly hires the Adventurer's Guild to act as security at a dinner party, fearing a theft. The target is The Grand Grimoire of Grotesqueries, a book on monster anatomy she recently acquired.
- The Worst PiratesThe Adventurer's Guild is hired by Captain Elira Morn to provide security on her merchant ship, The Copper Wake, on a voyage from Kingdom Grand to Grimsby. During the journey, they are attacked by Mechanist Raiders, a faction aligned with the Industrialists.