The Faction Wars
Season 3
The third season saw the rise of factional conflict within Kingdom Grand as five major factions vied for dominance in the war-ravaged city. This season concluded with the formation of a triple alliance between Nature's Pathway, Protectors of the Old Gods, and the Unbound, who ultimately achieved victory. Most significantly, this season ended with the resurrection of Elina, the Goddess of Peace, marking a new era of hope and stability.
Major War
ADW 6
Five factions compete for dominance inside a war-ravaged Kingdom Grand: Arcane Registry, Industrialists, Nature's Pathway, Protectors of the Old Gods, and the Unbound. The Arcane Registry started out in the lead, but victory was ultimately gained by the triple alliance of Nature's Pathway, Protectors of the Old Gods, and the Unbound. Elina, the Goddess of Peace, was resurrected.
Modules (Chronological Order)
c. ADW 6
The Adventurers Guild returns to prominence during the factional conflicts.
Adventurers delve into the depths of corruption spreading through the city.
A daring heist involving relics of the Old Gods.
Adventurers travel back in time to the Bone Age.
A refuge for those seeking shelter from the faction wars.
A holy figure is taken hostage during the conflicts.
A mysterious seed of shadow threatens the realm.
The Unbound faction makes dangerous bargains for power.
Saboteurs target holy relics during the faction wars.
Adventurers encounter a Marid with many wishes to grant.
Adventurers must manage the pain and suffering of war.
The Industrialists seek revenge for their losses.
The Unbound faction demonstrates their growing power.
The Arcane Registry unleashes their magical forces.
The Protectors of the Old Gods show their divine power.
Nature's Pathway unleashes the fury of the natural world.
A brief moment of peace before the final conflict.
The final march that would determine the fate of the realm.