Dead Wars III
ADW 6
Five factions compete for dominance inside a war-ravaged Kingdom Grand: Arcane Registry, Industrialists, Nature's Pathway, Protectors of the Old Gods, and the Unbound. The Arcane Registry started out in the lead, but victory was ultimately gained by the triple alliance of Nature's Pathway, Protectors of the Old Gods, and the Unbound. Elina, the Goddess of Peace, was resurrected.

Featured In Modules
This lore entry is featured in the following adventure modules:
- Cold Case GrimoireSage Elbera of the Arcane Conservatory urgently hires the Adventurer's Guild to recover a stolen ancient Grimoire of Tyre and Merrick that belonged to Arcane Registry founder Tyre and was expanded by the leader Merrick.
- Scoops and SpectersThe Adventurer's Guild is hired by the new Church of Elina to cleanse the haunted Tyre Castle of spirits. Guided by Cleric Ellowen Thorn and after researching the specters with the grumpy expert Holt, the party chooses a wing of the castle to purge.
- Scribes and SwordsThe Adventurer's Guild tasks a party with investigating strange elemental signs in the Farmlands surrounding Kingdom Grand. Livestock and trees have been burned, and strange laughter is heard on the wind. The adventurers are paired with Sage Elbera, a researcher from the Arcane Conservatory, to investigate the matter.
- Stoned in the DungeonAt the request of Sage Elbera, the Adventurer's Guild dispatches a party to a newly discovered Ancient Dungeon in the Mountain Pass. This dungeon is believed to predate Dead Wars I. The party finds the ruin is already being looted by the newly founded Road Thieves Guild.
- Welcome to the Adventurers GuildAn introductory trial for new members of the global Adventurer's Guild. Adventurers are tasked with hunting one of five magical creatures and returning with a trophy to earn their starting rank of Tin, Copper, or Brass. The hunts take place across three regions: the Whispergrove Forest (for Cockatrice), the Old Sewers of Kingdom Grand (for Gazers and Gibbering Mouthers), and the Fangridge Peaks (for Rust Monsters). Harpys are also hunted in the forests or mountains.
- World TremorsSudden tremors shake Kingdom Grand and are felt across every nation, yet divination reveals no source. As panic spreads, three legendary monsters attack the city: an Underworld Cerberus in the main square, a Medusa at Nature's Pathway medica turning healers to stone, and a Deep Crow hunting from the warehouses. Guildmaster Thalin Fernstride mobilizes every team he has and sends the adventurers to choose which beast to face first. Defeating their chosen threat eases the quakes, though the tremors do not end entirely.