Nightmares and Old Magics
c. 100 ADW
Nightmares grip Kdor after the Goldstiel Festival. Citizens report identical visions of ancient stone laboratories, strange waters, and a crow-shaped monster watching them. Guildmaster Teyla Coalmaker urges adventurers to enter a dream realm with Holt and sever the connection before the nightmares spread. The Crow Knight was defeated but its mind survived and is now projecting visions: memories of something far older. The party must enter the Crow Knight's dying mind, navigate a surreal labyrinth of ancient experimentation, and confront the Crow Knight in his fractured consciousness.
Referenced In
This module is referenced by the following lore entries:
Factions and Organizations
Legendary Characters
- Guildmaster Teyla CoalmakerA proud and energetic dwarf with dark hair, keen dark eyes, and a mechanical monocle. She wears an oil-streaked apron and silver-laced red armor and has a prosthetic robotic arm. She is the Overseer of Kdor's Adventurers Guild and believes in second chances, but not thirds. She likes using mechanical metaphors and is known to be a fast talker. Always has a backup plan.
- HoltA Firbolg who rose to Adamantine rank in the Adventurer's Guild and wore fine orange silk with red trim while posing as a monster expert and mentor. He is dismissive, arrogant, and blunt, and shared running commentary via a magical resonator while hiding years of kidnappings and cult work. After betraying and murdering Sage Elbera at the dungeon mosaic—unleashing his paper dragon Jeffery to cover his escape—he vanished to lead the Molokite and Slumber Cult in awakening He Who Slumbers. He was raised among the Molokite as a child, learned The Evil One's biomantic secrets, and believes Lullwater will let him control the sleeping god. He owns a monkey with neon green hair named Elanor.
Legendary Items & Artifacts
- Potion of AdvantagePotion, uncommon. When you drink this potion as an action, you gain advantage on one ability check, attack roll, or saving throw of your choice that you make within the next hour. This potion takes the form of a sparkling, golden mist that moves and pours like water. A reward from Holt's private stock after the events of Nightmares and Old Magics.