Ash House Goblins
c. 100 ADW
The Council of Grand hires the Adventurer's Guild to clear the infamous and supposedly cursed Ash House of its traps for demolition. Inside, the party discovers a tribe of Ash House Goblins who have made the house their home.
Referenced In
This module is referenced by the following lore entries:
Factions and Organizations
- Adventurer's GuildAlso known as Spear of Elina or Spear of the Goddess. A hundred years after the Dead Wars, the Guild has grown into a global hub for missions, with adventurers flocking to it from all over the world. It is currently led by Guild Master Master Thalin Fernstride in Kingdom Grand, with branches overseen by Guildmaster Teyla Coalmaker in Kdor, Elrin Veymar in Evenfell, and Alyndor "Aly" Marvale in New Arcanum. The Guild uses a ranking system, with new recruits earning a rank of Tin, Copper, or Brass; higher known ranks include Colbot, Steel, and Diamond. When Holt threatens to awaken He Who Slumbers, the four guilds unite their forces beneath Kingdom Grand.
- City Watch of GrandThe law enforcement and defensive body of Kingdom Grand. In the era c. 100 ADW, they are structured with officers such as lieutenants (e.g., Darnik De Roche) and are accountable to the Council of Grand. They maintain supply caches in warehouses throughout the city.
- Council of GrandThe governing body of Kingdom Grand in the era c. 100 ADW. The City Watch of Grand is accountable to them and they oversee matters such as the city's supplies and taxes.
Legendary Characters
- Master Thalin FernstrideA towering Firbolg who serves as the Guild Master of the Adventurer's Guild in the century following the Dead Wars. He has long black hair braided down his back, piercing blue eyes, and dark green fur, and wears a forest green and white Gi. His personality is calm and measured, and he is known for giving inspiring speeches that relate adventuring to baking. He expects discipline and creativity from his guild members. As Holt's treachery unfolds, Thalin grows weary but resolute, coordinating the four great guilds against the threat beneath Kingdom Grand. After the tremors from the Elderdungeon crack the city's streets, he opens a fresh recruitment drive to replace the guild members lost in the fighting, and later leads the hunt for a saboteur hiding inside his own guild. Troubled by a caravan of strangely well-guarded stolen keepsakes bound west, he hand-picks a party and dispatches them across the Western Wastes to New Arcanum to work with his counterpart Alyndor "Aly" Marvale, convinced the thefts are somehow tied to Biscuit's fate.
- Prince NathanielA historical figure known as the 'heroic Prince of Grand'. He was assassinated, and his killer was subsequently trapped and died in the infamous Ash House.
- The Evil OneDeath: ADW 0. A powerful necromancer and the primary antagonist in Dead Wars I. Tried to ascend to godhood. Holt's journal beneath Kingdom Grand reveals that the Molokite's god, He Who Slumbers, was one of his biomantic experiments—a beast grown from a tarrasque corpse and meant to be unleashed if he ever failed to dominate the mortal world.
Locations
- Ash HouseAn infamous, ramshackle, and supposedly cursed house within Kingdom Grand. It has a dark history: its basement was used for summoning demons, it was the site where the assassin of Prince Nathaniel was trapped, and it stands at the part of the city wall breached by The Evil One during Dead Wars I.
- Kingdom GrandAlso known as First City, New Kingdom Grand, or New Grand. Formerly the only major civilized city in the region as of ADW 0, it is now the bustling heart of a more interconnected world, linked to other nations via teleportation gates. Holds an annual Festival of Peace to celebrate Elina's sacrifice in Dead Wars I. The tremors from the battle beneath the city cracked streets and toppled buildings across Kingdom Grand, scattering loose magic and prompting a fresh wave of Adventurers Guild recruitment.