The Black Sand Beaches
c. 100 ADW
A teleportation spell from Kdor to Evenfell goes awry, stranding adventurers on the black-sand beaches beneath stormy skies instead of the guildhall. Surrounded by black-cloaked Slumber Cultists, they must fight their way through the eerily silent city streets, facing ambushes and cultists that vanish and reappear at random. Upon reaching the Adventurers Guild of Evenfell, they find the cultists gone and the city returned to normal, meeting Elrin Veymar, the city's embittered guildmaster who hopes they can restore life to the declining city.
Referenced In
This module is referenced by the following lore entries:
Factions and Organizations
- Adventurer's GuildAlso known as Spear of Elina or Spear of the Goddess. A hundred years after the Dead Wars, the Guild has grown into a global hub for missions, with adventurers flocking to it from all over the world. It is currently led by Guild Master Master Thalin Fernstride in Kingdom Grand, with branches overseen by Guildmaster Teyla Coalmaker in Kdor, Elrin Veymar in Evenfell, and Alyndor "Aly" Marvale in New Arcanum. The Guild uses a ranking system, with new recruits earning a rank of Tin, Copper, or Brass; higher known ranks include Colbot, Steel, and Diamond. When Holt threatens to awaken He Who Slumbers, the four guilds unite their forces beneath Kingdom Grand.
- Slumber CultA secret cult whose Slumber Cultist members wear black cloaks and whisper that what slumbers soon awakes. They kidnap victims for sacrifice, infiltrate cities such as Evenfell and Kdor, and ultimately serve Holt's plan to rouse He Who Slumbers alongside the Molokite.
Legendary Characters
- Elrin VeymarGuildmaster of Evenfell's Adventurers Guild. A tall, tan-skinned human with greying sandy brown hair. He wears black slacks, a grey open shirt, and a leather vest. Sour, cold, depressed, and often drunk, he is burdened by the city's decline. He hopes new adventurers can restore some spark of life to Evenfell.
Locations
- EvenfellA kingdom once ruled by Queen Miriel Highlance. It fell to Skotos and was occupied by Augments in Dead Wars II. A century later, it is known as a land of white sands shimmering across the sea to the south of Kingdom Grand and has become a hub for collectors of rare and sometimes stolen artifacts. The city has black-sand beaches beneath stormy skies, high walls, a lighthouse with a stone bridge connecting to the city, docks, and a guild plaza. The streets are mostly quiet, with buildings that are mostly three stories and made of stone with red tiled roofs. The city is home to the Adventurers Guild of Evenfell, led by Elrin Veymar. The city has been experiencing a decline, with strange cultist activity and an eerie silence that sometimes falls over the streets. As Holt's war escalates, many citizens evacuate while mind-controlled adventurers defend the approach to the Great Dungeon Gate.
Military Units and Creatures
- Slumber CultistMedium or Small humanoid cultist of the Slumber Cult wearing a black cloak. They have darkvision 60 ft. and use minion mechanics (1 HP for minions, 9 HP for regular). They attack with ritual daggers that deal slashing and acid damage. Some cultists can also use ranged acid attacks. They serve Holt's effort to awaken He Who Slumbers.